Later, Rockstar released several patches to try to fix some of the problems, but Digital Foundry recently re-checked the game and found that there are still many problems.
The good news first, after 15 bug fixes, most of the rain effects in the game are normal, and the addition of a layer of haze effect after the game is released makes players feel a lot better when flying in the game world. The most in-game signboard misspellings have also been edited, and most structural and collision issues affecting mission progression have been fixed. On top of that, the game runs a lot smoother, especially in performance mode, which can be locked at 60fps.
The bad news is that a lot of the bad looking stuff in the game will never be fixed because it’s ported over from the mobile game, so that’s what it looks like on PS5 and modern PCs. Many things use low resolution CRTstelevisionIt looks ok, but it’s weird in HD settings, like the overall look of the characters, and the scene lighting effects of GTAVC and GTASA (like the cloudy golden sunset) are now gone.
While some typos in the signboards have been fixed, it’s only “partial” and the problem is either the Rockstar localization team’s fault, or the work being done by the AI stretching textures.
At this stage, players can either wait for Rockstar to continue to make amends in the follow-up, or simply turn their attention to the MOD team to see if the folk gods can hand over a more satisfactory answer.