The “v2” patch released today is for getting platform support, DeviceTree files, udbg console, Espresso processor handling and other work so Linux can boot on this gaming console.
ten years agoNintendoWii U game console with 1.24GHz IBM PowerPC triple-core processor, 2GB DDR3 RAM, 550MHz based on R600/R700 IPAMDRadeon GPU and 8GB of internal flash memory (or 32GB for Nintendo’s premium model).
The v2 patch contains only 1.6k lines of new code in addition to the PowerPC code already present in the Mainline kernel. The updated patch features various styling and formatting changes that were brought up during the March review. We’ll see if there’s enough interest to make this Wii U port mainstream. Then again, just last year, Nintendo 64 support in the Linux kernel went mainstream.
Running Linux on the Wii U itself is not trivial and requires special handling. As stated in the Linux Wii U guide, “Because of the Wii U’s security model and chain of trust, you need to keep your existing OS up and running so we can boot it, exploit bugs in it, and load Linux on top”.
If you want to run current out-of-tree Linux code on this Nintendo console,linux-wiiu.orgThere is more information on the information.