Booty responded that while the pandemic clearly had a key impact, there were also other aspects that caused modern game development to often be delayed. These factors include the difficulty of adapting to newer generations of hardware, the challenges of QA testing more complex games, and the fact that a large number of triple-A games are now jointly developed by multiple studios.
To this end, he also cited the joint development of the “Perfect Darkness: Reboot” team The Initiative and Crystal Dynamics. He said: “Crystal Dynamics has a senior developer team and a large 3A game team of more than 100 people. Of course we want to cooperate with them, especially since they have developed similar games before.”
“That’s how we do a lot of work. Think about Age of Empires 4, which came out last fall, and it was made in partnership with Relic Studios in Vancouver, which was a great collaboration. Even something likeMicrosoftFlight Simulation, we collaborated with Asobo studio in France.
This joint development, when you work with certain studios like Certain Affinity, Iron Galaxy, Blackbird (Interactive), all of these studios are key to what we make. But it also added a bit of complexity, and if there was a problem with one of the studios, it would affect the schedule.
Gone are the days when you could say, ‘Everyone, get the team to the dining room, and I want to tell everyone to work harder this Wednesday. ‘ That’s long gone, it’s a lot more complicated now. “