For this issue, Intel executive Tom Petersen explained in an interview a few days ago,In particular, he mentioned that old games based on DX9 and DX11 performed worse, but the latest DX12 games were not bad.Why is this?
According to Tom Petersen’s explanation,Games like DX9 and DX11 are different and requireMicrosoftAPIs and drivers to handle in-game memory management, while these games were previouslyAMDAnd NVIDIA’s GPU architecture is optimized, after all, Intel has no independent graphics business at all.
Intel’s graphics card architecture is very different from NVIDIA’s, so in DX11 and older games, it takes a lot of time and effort to adjust and optimize to meet the expectations of how previous games work.
As for the two latest APIs, DX12 and Vulkan, the specifications are very different.Game memory management is implemented by the game engine, there will be no problems with DX9/DX11 games, and the performance of Arc graphics cards is much better.